#!/usr/bin/python2.5
# LEAVE THE FOLLOWING TWO LINES
# GAME BAKER SPRITE
# yaml
# 0
s = """
!!python/object:game.Sprite
alphakey: !!python/tuple [255, 0, 0]
framerate: 2
imagefiles:
- bottomright: !!python/tuple [39, 49]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 1]
- bottomright: !!python/tuple [39, 96]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 48]
- bottomright: !!python/tuple [39, 144]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 96]
- bottomright: !!python/tuple [39, 192]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 144]
- bottomright: !!python/tuple [39, 240]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 192]
- bottomright: !!python/tuple [39, 288]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 240]
- bottomright: !!python/tuple [39, 336]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 288]
- bottomright: !!python/tuple [39, 384]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 336]
- bottomright: !!python/tuple [39, 432]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 384]
- bottomright: !!python/tuple [39, 480]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 432]
- bottomright: !!python/tuple [39, 528]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 480]
- bottomright: !!python/tuple [39, 576]
  filename: sprites/images/waiter_runright.bmp
  topleft: !!python/tuple [1, 528]
name: waiter_runright
objtype: Sprite

"""
if __name__ == "__main__":
  import gbfileio,sys,runtime
  game = gbfileio.loadgame(sys.argv[0])
  runtime.run_game(game)
